These build configurations are given by default with a project in Xcode, and you can set the names to whatever you want. When you do a normal build on Xcode and run the app successfully on the simulator or a real device, it is usually under DEBUG mode - unless it’s been explicitly set to RELEASE. This article discusses the differences between debug and release mode, the causes of app crashes, and some potential solutions to fix them. You are not alone in this, and crashes can happen even if everything works fine locally on the simulator without any errors. Sometimes you may face a crash that did not happen locally but only occurs when you release the app to your users, either on TestFlight or the App Store, making it difficult for you to understand the core problem behind the crash. Try recompiling and archiving the app with the latest version of Xcode.įor more details on each of these points, continue reading.Īfter successfully building and testing your iOS app on Codemagic, you may want to upload the build to TestFlight or the App Store.Check if third-party dependencies work with RELEASE mode.Try building and testing the app in RELEASE mode locally.The Jasonette docs FAQ has some more tips if you have other related issues.TL DR: What do you do if your app is working just fine locally but crashing on TestFlight or the App Store? Here’s a quick checklist you can go through to resolve the problem: That worked for me, but a lot of folks had luck with “Solution #3” from this Stack Overflow post. If you don’t have a sword fighting partner, you can try the following: The unsatisfying answer for this one is to just wait. “iPhone is Busy” Xcode 9 “iPhone is busy: Preparing debugger support for iPhone” You can learn more about how trusting computers works from Apple’s support. Hit Trust when prompted to Trust This Computer.Reset Location & Privacy on your iPhone.There are a lot of potential solutions in this Stack Overflow post. This fun bug has been happening since at least Xcode 6. Xcode claims your device is locked when it isn’t If you don’t have a team, select “Add an Account.” and create one with your Apple ID. Open the Team menu that currently says “None” and select your team. You can do this from the “General” tab of your Project Settings. Xcode requires that you’ve connected a Team to your project in order to run the simulator on a device. Let’s share the fixes to some common errors you might encounter. According to my best friend, Stack Overflow, I’m not the only one who has had issues. The first time I tried to connect my iPhone to Xcode it didn’t work. The application should pop up on your phone. You’ll see Xcode install the app and then attach the debugger. Unlock your device and (⌘R) run the application. You can select your device from the top of the list. Open up a project in Xcode and click on the device near the Run ▶ button at the top left of your Xcode screen. Simulator is in quotes here since this will create an actual app on your phone it’s no longer a simulation. How to select your iPhone as the “Simulator” Device This post will walk through how to run the Xcode simulator on your iPhone or other iOS device and show you how to fix some common errors you’ll see along the way. For these examples and more you’ll need to test and debug your app using a real device. Maybe you want to test how your application works with the device camera or send an SMS message from your application. There are some features of iOS apps that don’t work from the iOS simulator.
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